Showing posts with label Graphics.. Show all posts
Showing posts with label Graphics.. Show all posts
Tuesday, April 24, 2012
Friday, April 16, 2010
Monday, January 5, 2009
Cooooll morning !!
This image is dedicated to the fireflies!! another small team
Doing some really cool stuff and trying to do
better and best(http://www.firefly.in)
wish them all success-:)

Doing some really cool stuff and trying to do
better and best(http://www.firefly.in)
wish them all success-:)

more Hues / Vues/Vue tips
Good morning and good night my friends-:)

Tips for Vue6
* Large form of clouds of fog can be managed by using Plane
or cube or Sphere with volume materials
*Ecco system's density is not controlled by density(+ size)
*Work according to the shots or breakup the full seq.
*Top cam.preset is not orthographic view(Perspective)
*Do lot of attempts-:)

Tips for Vue6* Large form of clouds of fog can be managed by using Plane
or cube or Sphere with volume materials
*Ecco system's density is not controlled by density(+ size)
*Work according to the shots or breakup the full seq.
*Top cam.preset is not orthographic view(Perspective)
*Do lot of attempts-:)
Thursday, December 25, 2008
These VueS goes to.....
cool softwares
For cool (and warm) people who want
to create their own world with there
own taste (little difficult to achieve the
same!! at least for me)
http://www.3dlinks.com almost all available
tool in our planet!!



and above images byVue6 PLE.
almost all the major tools have these kind of versions
to try,feel like living at the right digital age creations-:)
to create their own world with there
own taste (little difficult to achieve the
same!! at least for me)
http://www.3dlinks.com almost all available
tool in our planet!!



and above images byVue6 PLE.
almost all the major tools have these kind of versions
to try,feel like living at the right digital age creations-:)
Wednesday, November 19, 2008
Lot of Diamonds!!
Saturday, November 8, 2008
Posing & Rendering
Finally(stage01) got into Mentalray-SSS
feel bit happy with my attempts-:)
feel bit happy with my attempts-:)
The great facial rig & textures from Mr.Jason Osipa,
Stop Staring: Facial Modeling and Animation,wonderful guide
for modeling,rigging and for animation too!!(facial)
and I just focus more at Posing & Rendering.
(check out some interesting links
for Mentalray stuffs in the last post)
Details:

A.Maya-Raytraced-Bilnn,Phong,PhongE
with basic lighting(3point:Key,Fill & back light)

B.Maya-MentalRay,FG but no AO(amb.Occ)
with basic lighting(3point:Key,Fill & back light)
C.Maya-MentalRay,FG but no AO(amb.Occ)with basic lighting(3point:Key,Fill & back light) + more tweaking.
Friday, October 10, 2008
Sculpting In Maya
I started with rough blocking(after some
sketching Session ( anatomy study))
Smoothenmesh once and add some more details
and repeated the some procedures
for two more times got result without going
to Zbrush or Mudbox!!

OK!!Its is another simple attempt to push the Maya
and the hardware to some more level to enjoy :)
without arguments the Zbrush and Mudbox
are better thanany other 3D Tools and
my favorite one Mudbox.
sketching Session ( anatomy study))
Smoothenmesh once and add some more details
and repeated the some procedures
for two more times got result without going
to Zbrush or Mudbox!!

OK!!Its is another simple attempt to push the Maya
and the hardware to some more level to enjoy :)
without arguments the Zbrush and Mudbox
are better thanany other 3D Tools and
my favorite one Mudbox.
and the shader is Blinn with samplerInfo
Maya Mental Ray Lighting Shading Rendering 02
Wednesday, October 8, 2008
Pretty and handsome Lights
Get caught into MentalRays....
OOoo my God I can't go away from the colors
thank God
for the eyes and wonderful creations
thank God
for the eyes and wonderful creations
1.dgs shader is very good for all the metallic surface finish
but got to go very hard with bump!!
(as it's own photon shader for better caustics)

2.dielectric shader is too good for solid but transparent and
semi transparent again bump mapping requires some
extra efforts !!
(as it's own photon shader for better caustics)

3.dOf and round corner are supporting well to get some better results

4.car paint phen.and even this one too needs the efforts (little)to get bump!!

all those images took arnd.14mnts to render (512\512)
after optimization.
Here is the pFx and raytraced output work little more to
save render time when ever possible,but can't match on
some areas with MR.

(can get better result with layer render plus post production)
and the journey continues..................................................................................
Tuesday, September 2, 2008
Wednesday, August 6, 2008
Mr.Muns
Monday, July 14, 2008
Rawanan
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