Showing posts with label Graphics.. Show all posts
Showing posts with label Graphics.. Show all posts

Tuesday, April 24, 2012

Dear world

Dear Friends...
Sorry for the long (very long) gap

Thank you for your time  and valuable comments-:)

Monday, January 5, 2009

Cooooll morning !!

This image is dedicated to the fireflies!! another small team
Doing some really cool stuff and trying to do
better and best(http://www.firefly.in)
wish them all success-:)



more Hues / Vues/Vue tips

Good morning and good night my friends-:)


Tips for Vue6
* Large form of clouds of fog can be managed by using Plane
or cube or Sphere with volume materials
*Ecco system's density is not controlled by density(+ size)
*Work according to the shots or breakup the full seq.
*Top cam.preset is not orthographic view(Perspective)
*Do lot of attempts-:)

More Hues in CG






and the journey started from here.....

Thursday, December 25, 2008

These VueS goes to.....

These following images are dedicated to Deepak
and his family




thank you Deepak,Vidya and little angel Nuthana-:)

cool softwares

For cool (and warm) people who want
to create their own world with there
own taste (little difficult to achieve the
same!! at least for me)
http://www.3dlinks.com almost all available
tool in our planet!!


and above images byVue6 PLE.
almost all the major tools have these kind of versions
to try,feel like living at the right digital age creations-:)

Advanced heartfull happy new year wishes to all

Little busy with (Vfx) film works would like to post
and share some more thing which am learning,SOON-:)

Any how here is my Studs Superman Version!!








Looks like he himself become superman,good thinking
and good attempt.

Wednesday, November 19, 2008

My student's work:Mogan

Some WIPs of Mogan attempts,very hard working ,
quick learner and good student.

Lot of Diamonds!!

I feel combustion is one among a cheap and best tool
for post production and got very good keyers too!!

Saturday, November 8, 2008

Posing & Rendering

Finally(stage01) got into Mentalray-SSS
feel bit happy with my attempts-:)

The great facial rig & textures from Mr.Jason Osipa,
Stop Staring: Facial Modeling and Animation,wonderful guide
for modeling,rigging and for animation
too!!(facial)
and I just focus more at Posing & Rendering.
(check out some interesting links
for Mentalray stuffs in the last post)

Details:

A.Maya-Raytraced-Bilnn,Phong,PhongE
with basic lighting(3point:Key,Fill & back light)



B.Maya-MentalRay,FG but no AO(amb.Occ)
with basic lighting(3point:Key,Fill & back light)

C.Maya-MentalRay,FG but no AO(amb.Occ)
with basic lighting(3point:Key,Fill & back light) + more tweaking.

Friday, October 10, 2008

Sculpting In Maya

I started with rough blocking(after some
sketching Session ( anatomy study))
Smoothenmesh once and add some more details
and repeated the some procedures
for two more times got result without going
to Zbrush or Mudbox!!


OK!!Its is another simple attempt to push the Maya
and the hardware to some more level to enjoy :)
without arguments the Zbrush and Mudbox
are better thanany other 3D Tools and
my favorite one Mudbox.

and the shader is Blinn with samplerInfo

Maya Mental Ray Lighting Shading Rendering 02




has some more problems with glass shadow and left it because
I am focusing more on lighting :)



Wednesday, October 8, 2008

Pretty and handsome Lights

These few stills are lit by Maya native lights
(nowadays this is become traditional lights
because of the plug ins)



used raytraced shadows and we can see the raytraced
results interactively with mental ray IPR !!! and back
to Maya's native renderer to render the final result.


and see u soon


Get caught into MentalRays....

OOoo my God I can't go away from the colors
thank God
for the eyes and wonderful creations

1.dgs shader is very good for all the metallic surface finish
but got to go very hard with bump!!
(as it's own photon shader for better caustics)




2.dielectric shader is too good for solid but transparent and
semi transparent again bump mapping requires some
extra efforts !!
(as it's own photon shader for better caustics)



3.dOf and round corner are supporting well to get some better results



4.car paint phen.and even this one too needs the efforts (little)to get bump!!




all those images took arnd.14mnts to render (512\512)
after optimization.


Here is the pFx and raytraced output work little more to
save render time when ever possible,but can't match on
some areas with MR.


(can get better result with layer render plus post production)
and the journey continues..................................................................................

Tuesday, September 2, 2008

Medical Animation



stills from Medical Animation

Wednesday, August 6, 2008

Foot Switch


Medical Animation - Project
(portion of it)

CG works - Sun Moon


completely done by using Maya(only)

Mr.Muns


Last one week I was little busy with rigging Again!!(:(no escape)
really tough job(i have to like it,any how)
and this is one among the chrt.under development.

Monday, July 14, 2008

Rawanan

Hi,
This is my current chtr. am working on using Maya


and this is the very rough concept art for the Rawana.
(Indian Epic - Ramayana)