Wednesday, October 8, 2008

Get caught into MentalRays....

OOoo my God I can't go away from the colors
thank God
for the eyes and wonderful creations

1.dgs shader is very good for all the metallic surface finish
but got to go very hard with bump!!
(as it's own photon shader for better caustics)




2.dielectric shader is too good for solid but transparent and
semi transparent again bump mapping requires some
extra efforts !!
(as it's own photon shader for better caustics)



3.dOf and round corner are supporting well to get some better results



4.car paint phen.and even this one too needs the efforts (little)to get bump!!




all those images took arnd.14mnts to render (512\512)
after optimization.


Here is the pFx and raytraced output work little more to
save render time when ever possible,but can't match on
some areas with MR.


(can get better result with layer render plus post production)
and the journey continues..................................................................................