Friday, October 10, 2008

Sculpting In Maya

I started with rough blocking(after some
sketching Session ( anatomy study))
Smoothenmesh once and add some more details
and repeated the some procedures
for two more times got result without going
to Zbrush or Mudbox!!


OK!!Its is another simple attempt to push the Maya
and the hardware to some more level to enjoy :)
without arguments the Zbrush and Mudbox
are better thanany other 3D Tools and
my favorite one Mudbox.

and the shader is Blinn with samplerInfo