First attempt in maya with nurBs and fur(2000)
and few tips based on this work
* If we are using poly take care on good UVs
* We can have sep.UV set only for fur
*Bake the properties to render faster-general
*Maintain the caches properly-general
* Play with translucence for the final look
* Use the artisan tools as much as possible
and few tips based on this work
* If we are using poly take care on good UVs
* We can have sep.UV set only for fur
*Bake the properties to render faster-general
*Maintain the caches properly-general
* Play with translucence for the final look
* Use the artisan tools as much as possible
and this one is the first attempt with subD(2000)
*from Alais Maya 4 to Autodesk 2009
the only changes with subD are
calculation on this tool and rendering
speed is very much improved .
*very much shoots for chtr.but widely
used for sets and porps modeling
*Resolution independent like nurBs
*Has sculpting support but turned the
vertex visibility and paint on it!!!!!!
*Use soft modication tool for quicker result
* Use the poly uv tool -subD not good
we used at one commercial to get the
clay surface finish
*from Alais Maya 4 to Autodesk 2009
the only changes with subD are
calculation on this tool and rendering
speed is very much improved .
*very much shoots for chtr.but widely
used for sets and porps modeling
*Resolution independent like nurBs
*Has sculpting support but turned the
vertex visibility and paint on it!!!!!!
*Use soft modication tool for quicker result
* Use the poly uv tool -subD not good
we used at one commercial to get the
clay surface finish
nice to remember and very good to share
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